Tuesday, May 15, 2012

A Change in Goals

     Ok. So, while bored out of my mind sitting through yet another class mandatory for working in a hospital... (but getting paid for it :) I encountered that I can connect to the mud via my iphone. This right here, is the coolest invention since MUDing itself. Of course, navigating on the world's tiniest keypad is a pain in the neck but hey! its the MUD!
    First, I think the idea that anyone can build or be an immortal on the mud is a silly one. Most people don't have the slightest idea of what an Immortal does, the most important is just plain showing up. This is the hardest thing to do because we are gamers, and we're nomadic by nature. Yet, when you're an Immortal, you have people who count on you doing what you said you'd do, create an enjoyable game for them. The second greatest thing an Immortal can do is be knowledgeable about the product which they are building/selling to the mortals and this right here is where I think we as a Mirrors-building society have gone wrong.

We've had a vision and we've on/off had the manpower to pursue it. We however have not had a goal and the pieces of the pie we've tried to bite off are insanely large. Insanely not because of un-attainability but because when you do the same thing repeatedly, expecting a different outcome... it is insane. We've had countless immortals appear, be given a task, just to disappear never to be seen active again.

  1. Mirrors needs to have a goal.
  2. Mirrors needs to make sure that all pursuits of that goal are bite sized.
  3. Mirrors needs to cater to what players want.
  4. Mirrors needs to forgo work on extraneous concepts until a core directive/goal is laid out.
  5. Mirrors needs to foster it's immortals as well as it's players, more so the later as the later provides the former.

So first, I will pursue a map of the mud, designed as I did the three-fold land map available @ Three-fold Land Excel - Map